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Senior Unreal Engine & C++ Systems Contractor

Multiplayer • Networking • Replication • Backend • Optimization

Coding Screen Display

Snapshot

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Shipped UE5 multiplayer title (PC, dedicated servers)

10+ years C++ & real-time systems

Former CERN & Philips (industrial control systems)

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PhD EPFL — optimization & data-driven control

(top 10 globally)

Backend, AWS & live ops experience

Tech Stack

Selected Technical Work — Kode Zero (UE5 Multiplayer)

Shipped a competitive multiplayer UE5 title, developed end-to-end in C++ with dedicated servers.

This channel is coming soon!

Contact

Contact

Availability

Available for short-term or medium-term remote contracts

  • ​Remote

  • 20–40 hrs/week

  • Respond within 24 hours

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  • LinkedIn
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